Personal
Spectrum Terrain
- CLIENT: PERSONAL
- MY ROLE: FLASH DEVELOPER
- CATEGORY: FLASH, PERSONAL
I came up with the idea to this project when I was experimenting with Perlin Noise generated terrain for my space shuttle. The idea was to see if it was possible to generate 3D terrain from a sound track with computeSpectrum.
Space Shuttle
- CLIENT: PERSONAL
- MY ROLE: FLASH DEVELOPER
- CATEGORY: FLASH, PERSONAL
This "game" idea, came to life once I learned about UV coordinates in 3D materials. Just by translating the UV coordinates of the ground texture I can create a great sense of speed. So the terrain mesh isn't actually moving at all. The position of the space craft in 3D space decides the amount of UV translation on each update acting as a throttle. The next step was of course to get some terrain and obstacles in there. I played around with generating random terrain with Perlin Noise which can be seen here. Use WASD keys to control shuttle.
Sphere Faces
- CLIENT: PERSONAL
- MY ROLE: FLASH DEVELOPER
- CATEGORY: FLASH, PERSONAL
A small Papervision 3D experiment I came up with while I wanted to learn if it was possible to set separate materials to each triangle in a 3D mesh . The program is looping through all the triangles in the sphere and giving them random colors. Then the vertices of each triangle are used to recreate it's mesh in a new 3D object.
Digital Painting
- CLIENT: PERSONAL
- MY ROLE: ARTIST
- CATEGORY: ILLUSTRATION, PERSONAL
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Drawings
- CLIENT: PERSONAL
- MY ROLE: ARTIST
- CATEGORY: ILLUSTRATION, PERSONAL
Highlights from my sketchbook...